Hisense Smart Frames
One of many TV concept features used to drive Hisense International TV's product value. Concept involved social app api integration with various meta data sources and and user social network data. The experience included the notion of a social network remote control.
Hisense VIDAA 4 Launcher Design
Hisense VIDAA 4 Prototype used to flush out the handling of VOD content and promotion clusters.
Hisense Launcher Design Concept
Hisense VIDAA 4 Prototype used to flush out the progressive disclosure of content related actions and Smarthome interactivity and personalizations.
Capacitive Touch Motion Study
Capacitive touch motion study.
IMERJ 2-in-1 Android SmartPad
The first 2 in 1 device with dual screen applications. Dual screen apps were designed to extend across screens via a gesture or automatically "drop" and expand into position by rotating the phone clockwise/counter clockwise. Switching and moving apps was handled through an offscreen gesture zone that was tuned to react to different types of touch events. When in dual screen, slowly moving a finger in a horizontal direction triggered the dual screen app to expand into the second screen — turning the two screen experience into a tablet like experience. Quick finger movements in the same gesture zone (flick's), glided the app over to the second screen to then reveal independant app stacks.
Irwin Toy Banner Ad Games
Designed for Irwin Toy, the banner ads featured product experiences to help increase brand engagement. The games followed a score pattern that revealed a secret section with downloadable branded content upon reaching a specific score.